Whitecrest also views itself as the peacekeeper nation. When nations stirs troubles between themselves, Whitecrest would be neutral unless provoked. It also made them a great candidate for alliances over the years.
The Island of Whitecrest is a crescent shape which gives Whitecrest a great advantage against those who wish to raid its ports. The island has many houses surrounding the vast greenery spaces giving the place an open feel. There are also two dense rock quarries that allows miners to mine ores from. On the eastern side is the merchant ports where products and goods are sold and bought. On the southern side lies the ship docks.
The fort is located near the northwestern tip of the crescent island. The fort boasts three or four levels of guns, giving it the best fort defense in game. On the top of the base, it has a mortar to add long range defense. located to the side of the fort is a convenient dock which is not often used by citizens, but more by the navy. Inside the fort is a new jail where international criminals within Central Tradelands or those kept for trials are often kept in, patrolled by Whitecrest navy personnel. within the jail are Whitecrest navy's stock hold for supplies such as cannons, halberds, ammunition, etc.
One of the small batteries located near south end of Whitecrest ports near the warehouse and merchants, provides two to four guns in case any pirate ships were to escape their main fort guns. The other battery is located near the northeastern crescent of the island, containing five long guns. This one is barely used due to it being so far away from the main area.
The local pizzeria is a common hangout for the people of Whitecrest. It's located near the eastern part of the island. It doesn't give consumables unlike the tavern in Nova.
Being the longest running nation, Whitecrest navy esteems itself as being the strongest nation in Central Tradelands. As the beginning for most new naval recruits, it teaches new naval members to become the best. Whitecrest also has the largest navy compared to other nations.
During times of conflict, Whitecrest would keep to being neutral
The local hierarchy is made up of high officials in the nation. The King, the Minister of the Navy and the Admirals. Diplomats have no current use in the government as the case of most nations in Central Tradelands. Being an anarchy, the next King is chosen by either the king, or of the high officials.
Due to being favored by a few factions, the nation even won the favor of Inyola due to the former diplomatic king, hahaboomman1234.
Diplomat: EpicDogMan10, LucasKCVC, SentientDakimakura
Minister of the Navy: sebseb12345678910
Admirals: Dadithan, dogdan17
Current and Previous Kings
- Need Data
- Holyswine (2015 beta)
- Notom (2015 beta)
- Kagaros (2015)
- Taborak (2015)
- Avortolani (2016?)
- Hahaboomman1234 (2016?)
- Epicdogman10 (2017)
- 99504man (2017)
- hhhhhhhhhhhhhhh33333 (2017 - Present)
- The Kingdom of Whitecrest used to have many type of advisers. The type of advisers were Diplomat, Treasury, Military. The rank is now reduced to just Diplomat.
- Knights are the highest honor for former naval officers+ and diplomatic members of Whitecrest who decided to retire.
- Usually the nation in which traders are targeted by pirates.
- Normally the nation where most players are members.
- Avortolani's and Hahaboomman1234's Era were considered the "Golden age of whitecrest" by many veteran/old players.
The official link to the Kingdom of Whitecrest group: Click Here
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